top of page

Troubles bro

Jun 2016 - Sep 2016

Game Design

Personal Project

photo_2018-10-05_19-41-34.jpg
Screenshot_20181005-193911_Troubles Bro1

This was my first ever time using Unity to build an android game as well as my first technical personal project. Troubles Bro was inspired by Zenonia 5 and after playing quite a few role-playing games, I decided to design a top-down 3D game just to explore how game design mechanics work as well as to learn Unity. 

 

Troubles Bro is a dodging game whereby players have to constantly stay away from the spawned androids! The points given at the end of the game is proportional to the headcount of the androids left in the game. As you progress further with your high score, players will be able to unlock special skills such as freeze and heal or even unlock the big boss android!

The story involves the main character raising numerous children (the androids) and each child is giving him more responsibilities! 

 

As the responsibilities pile up, the main character finds himself with the new children (yellow and black androids) which comes with even higher responsibilities.

​

The entire concept involves keeping the HP bar above zero while the androids will deal "damage" when in contact.

The process of learning took place in the form of watching youtube videos and massive google search whenever there are errors or lack of understanding in one area. Although it was time-consuming, I felt that I actually gain a lot of knowledge in terms of game design process, coding and even coming up game mechanics.

 

During this time I was really passionate about moving on to the next step of the project - character creation, android spawning, health system to UI. Although it might seem simple, I am really proud of creating this game!

Skills acquired/displayed

  • Using Unity

  • Game Design principle

  • C#

Problems faced

  • Technically unskilled in all aspect in the beginning

Solution

  • Learned through various sources such as youtube and Lynda to understand and apply the knowledge in Unity

©2018 by Xiang Qian

bottom of page